Astra, Brimstone, Omen, and Viper make up Valorant’s Controller class, and below we’ll take a look at how each of them play, and which one is best for you.
When we say Controllers, we’re not talking about what you use to play games on a console. Instead, they’re the Agents in Valorant who try to control the map, be it with smokes, walls, or the other abilities in their kits.
Below are all four of the game’s Controllers, their abilities, and some tips on how to best use each one to help you pick the agent that’s right for your playstyle.
Best Controller Agents in Valorant
Brimstone can be one of the most useful agents in Valorant in the right hands, thanks to his easy-to-use smokes and other abilities that make it easy for him to confuse the enemy team. He’s just as good on offense as he is on defense too because while his kit and abilities are powerful, they’re also easy to use, making him perfect for newer or inexperienced players.
- Read More: How to play as Brimstone
His Sky Smokes, as we mentioned, are easily thrown out, but the best part about them is that they can be deployed without having to reveal your position, perfect for just before a push (or a fake). Stim Beacon is always useful to have around to increase fire rate for the team, and his mollys can cut enemies off, and even drain their armor if it does make contact.
His ultimate is one of the most powerful in Valorant, dealing a significant amount of damage, and just like the Sky Smokes, it can be used almost anywhere on the map, no matter where you’re located, making both abilities very viable on defense.
It’s perfect for sending out some punishment from cover, because even if it doesn’t kill an enemy, it’s sure to get the other team out of position, at least.
If you’re a newer player who still wants to contribute to your team, Brimstone is a great choice, and once you get some practice with him, he can be even more dangerous. Even if you’ve been around the spike a few times, no one will ever complain about having Brim on their team.
Valorant’s newest Controller Astra has immense flexibility on attack. You can lay out stars ahead of your team to drop smokes, stun commonly-held lines, and even pull enemies out of cover. You can call the shots from the back, and let your team play it out.
- Read More: How to play Astra
Her power on attack only gets amplified with her Ultimate too. Being able to block not just lines of sight, but sound as well, can really throw enemies off in a post-plant. It makes a retake almost impossible.
Astra’s utility is a little bit less effective on defense. She really benefits from being an active player, and not pre-setting utility. Thankfully, she can recall her stars if enemies move, but it’s a bit of a hassle.
Nevertheless, you can do some pretty neat ability combos in chokepoints. You can pull people into grenades, stun narrow corridors, and more.
Astra certainly lives up to her Controller tag — at her cosmic whim, she can control the entire map using her stars. On both attack and defense, her kit is valuable. However, a lack of mobility, as well as being quite vulnerable, makes her fall short of being the top dog.
Omen is every offensive-minded player’s dream come true. His kit makes him a natural flanker that can carry out attacks on enemy positions with ease using his signature Dark Cover ability. Shrouded Step makes him even more dangerous, and means that you can never really know where he’s coming from.
- Read More: How to play as Omen
His ultimate From The Shadows seems like an insane ability, but it’s the weakest part of his kit. However, what it does help with is scouting ahead with zero risk, or teleporting to an off-angle before the enemies can rotate for some easy kills.
Where his kit lends itself to flanking attacks on offense, it also makes Omen a flexible defender. Like all Controllers, he has a smoke ability — Dark Cover — that can block enemy line of sight during a push. He can also see the entirety of the map when using the alternate mode, allowing players to teleport exactly where they want.
Again, his ultimate literally lets him teleport anywhere on the map, which means he could flip a fight in your team’s favor when used correctly.
Omen’s mobility separates him from other controllers, however the recent changes to his smokes in Episode 3 has reduced his utility. Despite that, and the fact his kit might not be as newbie-friendly as Brimstone’s, it has every ability to affect the game just as much, if not more.
Wait… why is Viper at the top now? Well, the controller provides the best post-plant denial out of any Agent in the game — period. Between her Snakebites and toxic decay, it can be almost impossible to defuse the spike when she’s on the board.
- Read More: How to play as Viper
Her utility doesn’t offer as much breaking onto a site as per the other controllers, but you’d give it all up to have just an ounce of the post-plant denial Viper has. Brimstone has his molly sure, but it’s nothing compared to her.
Defense is where Viper certainly shines though, across the board. Both Poison Cloud and Snake Bite can make an attacking team think twice before pushing, and punish them with damage if they do.
Her ultimate ability Viper Pit might be one of the best in the game at locking down the point to defuse. Throwing a massive poison cloud on the point before trying to retake definitely swings things in your favor.
Constant buffs patch after patch has turned Viper into a must-pick in pretty much every Valorant game. Her denial of site is unparalleled, and given you have to plant (or defuse it) to win each round, her kit is way too good to pass up.