Valorant agent Cypher revealed: Abilities, gameplay, lore - Dexerto

How to play Cypher: Valorant’s one-man surveillance Sentinel Agent

Published: 10/Jan/2021 15:40 Updated: 27/Jun/2021 2:14

by Andy Williams


Cypher is Valorant’s one-man surveillance network who can use his collection of gadgets to get the edge over his opponents. In this guide, we’ll break down why the Sentinel Agent can be integral to your team’s strategy. 

Armed with information-gathering abilities, Cypher operates as the team’s forward scout, without ever having to leave the spawn. With a string of gadgets at his disposal, the Moroccan Agent can gather essential intel — whether he’s helping take control of the map or defending a Reactor Site. 

As a Sentinel, Cypher is designed to be most effective on Defense, but there’s more to this Agent than meets the eye. He can be used as a powerful deterrent of flanks on attack, with his utility perfectly equipped for helping you hold down site.


Cypher’s abilities

Cypher cages will make a noise as opponents pass through, meaning they’re really good at blocking off chokepoints.

Cypher, like every other Valorant Agent, comes equipped with four abilities. Two of his abilities have to be purchased (core abilities), while one is gifted at the start of every round (Signature Ability) — and the other is earned via accruing points (Ultimate Ability).

  • Ability 1 — Trapwire (200 Creds): EQUIP a trapwire. FIRE to place a destructible and covert trapwire at the targeted location, creating a line that spans between the placed location and the wall opposite. Enemy players who cross a tripwire will be tethered, revealed, and dazed after a short period if they do not destroy the device in time. This ability can be picked up and redeployed if not triggered. It can be destroyed by shooting it once with any gun. Disabled and revealed upon Cypher’s death.
  • Ability 2 — Cyber Cage (100 Creds): Instantly toss a cyber cage in front of Cypher. ACTIVATE from any distance to create a temporary zone that blocks vision.
  • Signature Ability — Spycam (1 free): EQUIP a spycam. FIRE to place the spycam at the targeted location. RE-USE this ability to take control of the camera’s view. While in control of the camera, FIRE to shoot a marking dart. The dart is removable and will periodically reveal the location of the enemy hit. It can be destroyed by shooting it once with any gun. Disabled and revealed upon death.
  • Ultimate Ability — Neural Theft (6 Points): Use on a fresh enemy corpse to throw Cypher’s hat. After a brief delay, all enemy players’ locations will be revealed once.

The Moroccan’s kit revolves around gathering as much information as he can, before sharing that with the team so they can execute gameplans mid-match. 

But make sure you’re in a safe spot when using your camera. There’s nothing worse than being sniped while you’re checking what’s occurring on the other side of the map.


Riot Games
Cypher’s Spycam can also be used to take some sick selfies.

Cypher gameplay

Cypher’s strengths definitely come on defence. With his camera and trapwires, you won’t be left having to poke your head out, and risk getting dinked, just to gain intel. 

Before the round starts, take some time to lay down some trapwires and cages, as the enemy won’t be able to hear you set them up. Then, when they inevitably walk into them, you’ve got instant vision for an easy kill.

So, if Cypher is so well-suited to defending, what happens on Attack? Don’t let the Agent’s Sentinel style fool you, as Cypher can be just as effective on the offence! 


Use your trapwires at the start of a round to ensure no pesky Defenders try to execute a flank. It’s a win-win: you either catch them for easy intel, or they shoot it — which gives away their location — or they’re forced to turn back.

Cypher’s traps are also a superb device for holding a site. Placing a trapwire to cut off access points to the bomb can be a simple way of preventing a ninja defuse.

Dexerto’s take: Essential on defense

Cypher has a steep learning curve, compared to some of the other characters. Alongside Sage, the Moroccan is definitely an Agent you want to be keeping towards the end of the round, so leave the entry-fragging to the duelists.


An especially useful tool is his ‘Neural Theft’ Ultimate Ability. Using this as you’re about to attack a Reactor Site will show you exactly where your opponents are stacked — giving you a clear advantage of what expect while sweeping in to take control.

If you’re happy to adopt a more conservative playstyle – where you value providing utility to your team over getting flashy kills – then Cypher is most definitely the Agent for you.