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Published: 21/Sep/2018 23:24 Updated: 18/Jan/2021 6:39by Mike Kent
Blizzard’s Geoff Goodman announced on Friday September 21 that Torbjörn would be getting a fairly extensive rework to his abilities and weapons.
The rework is set to go live on the PTR on the same Friday it was revealed. Multiple abilities are being reworked, and they’re getting rid of Torbjörn’s armor packs and scrap system.
In return, he’ll get Overload, which will increase movement speed, damage resistance and fire rate.
You can read the full update post on Torbjörn below, taken from the Overwatch forums.
“Torbjörn was initially designed to be a specialized hero, intended to be a strong defensive option due to his armor-generating capabilities and controlling areas with his turret. However, the scrap collecting and Armor Pack mechanics have proven to cause problematic gameplay issues through their “feast or famine” nature.
For instance, if you were winning with Torbjörn, you were able to gain tons of scrap to keep your team topped off with armor. However, if you weren’t doing it well, it often felt too difficult to gather scrap effectively. This challenge was amplified on offense as he struggled to use either of his abilities to grant armor or set up and upgrade a turret in a useful position.
In order to make the hero more flexible in a wide variety of situations, we started by making the turret much easier to deploy and removed both the Armor Pack ability and scrap mechanics.
Molten Core proved to be extremely tricky to use alongside the new turret changes, so we changed it into a , area denial ultimate ability that can be utilized more freely. Lastly, we’ve moved some of the old Molten Core functionality into a new ability— Overload—which replaces Armor Packs.
Torbjörn’s Rivet Gun was a little unwieldy to deal damage with consistently due to its projectile speed and somewhat unintuitive trajectory. We’ve increased its offensive potential by increasing the primary fire’s projectile speed and decreasing its reload time.
Rivet Gun’s alternate fire has been rebalanced by decreasing the recovery time between shots so that it matches the same cadence as its primary fire. The damage was lowered slightly as a result though overall, it’s more powerful. Not only is the secondary fire more responsive now but the spread pattern is significantly easier to predict.
While Rivet Gun’s functionality remains largely the same it has been tuned up to be more consistent when dealing damage and switching between the primary and alternate fire should feel much smoother.
The turret is now a thrown projectile that will automatically build upon landing instead of needing to be manually built. Turret levels have been removed and you no longer need to hammer the turret other than to repair it. Torbjörn’s turret will also now assist you by firing at enemies damaged by Rivet Gun’s primary fire, giving players some control over the AI targeting. Note: It will not attempt to target enemies not in its line of sight.
1. Deploy Turret is now a thrown projectile
2. New Interact input ability added to manually destroy your turret.
3. No longer explodes if Torbjörn dies while it is still building
4. Turret levels removed
The turret now requires much less time commitment to set up, allowing Torbjörn to throw it in position and get going right away. With more control over who it targets, Torbjörn can redirect it onto exposed enemies or higher priority targets by tagging them with his Rivet Gun. From the enemy perspective, destroying a turret should feel more rewarding as it will put the ability on cooldown.
What is it?
This new ability replaces Torbjörn’s Armor Pack ability. When Torbjörn uses Overload he gains temporary armor along with improved movement, attack, and reload speed for a short duration.
Overload takes some of the functionality we loved about the old Molten Core and adds to it in the form of a cooldown ability that can be used often throughout the match. It provides both offensive and defensive advantages, giving it a good deal of flexibility depending on when it is used.
What is it?
Torbjörn powers up his claw arm, enabling him to create burning pools of molten slag that continuously damage any enemies standing on them. He can use this area denial in a variety of ways to control choke points, objectives, separate enemy players from their allies, cut off escape routes, or slow an enemy advance. * Enters a new weapon mode for 6 seconds
1. Bounces off walls and ceilings until coming into contact with the ground
1. Heroes with armor: Bastion, Brigitte, D.Va, Orisa, Reinhardt, Torbjörn, Winston, Wrecking Ball
2. Heroes who can grant armor to their allies: Brigitte
The new Molten Core maintains the functionality of zoning enemies from safely entering crucial parts of the battlefield with his ultimate while being more readily useful in situations where you aren’t able to keep a turret up.
We’ve gone through many iterations, each with their own unique challenges, before landing on what we think is a fun, new Torbjörn. We’re excited to hear your feedback so please try out the changes on the PTR and let us know what you think!