Teamfight Tactics update 9.14 patch notes - New champion, ranked mode, more - Dexerto
League of Legends

Teamfight Tactics update 9.14 patch notes – New champion, ranked mode, more

Published: 17/Jul/2019 9:00 Updated: 17/Jul/2019 9:58

by Joe O'Brien


The latest major update for League of Legends’ Teamfight Tactics introduces the first new champion since the game’s launch, a new ranked mode, and a host of balance changes.

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Patch 9.14 is the first major update since the release of Teamfight Tactics, and while there have been a variety of fixes and balance changes along the way, 9.14 sees the first introduction of major new content for the game.

New features include a brand-new champion, a ranked mode, and a variety of tweaks to the fundamental systems, while a huge number of champions and items are also getting balance updates.


Riot also announced that going forward Teamfight Tactics will be on a weekly patch schedule, with major changes arriving alongside the big League of Legends patches, and smaller balance updates or emergency fixes coming in the second week of that patch.

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Riot GamesPatch 9.14 introduces the first new champion to Teamfight Tactics, Cutpurse Twisted Fate.

New champion – Twisted Fate

Twisted Fate is the first new champion to join Teamfight Tactics since the game’s launch, but it’s not the “default” version of TF. Instead, Twisted Fate joins sporting his ‘Cutpurse’ skin, and as such has a Pirate origin to go with his Sorcerer class.

Twisted Fate will cost two gold, and his Pick a Card ability sees him throw a card that will randomly stun (Gold Card), deal damage around his target (Red Card), or restore mana to himself and nearby allies (Blue Card).


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Ranked mode

Patch 9.14 introduces ranked play for Teamfight Tactics, meaning players will now be able to test how good they actually are at the game.

The ranked mode will operate similarly to League of Legends ranked, with the same divisions and broadly similar player distributions: “Being Diamond in TFT should be similar to being Diamond in LoL, and only the best players should be able to reach Challenger.”

As TFT features eight individual players rather than two teams, however, LP gains may be a little different. Finishing in the top four will generally count as a “win”, with gains increasing the higher you place.


Unlike LoL, there are no promotion series, meaning moving between ranks will be more fluid. Players can only queue up in groups of a maximum of three players.

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Riot GamesTeamfight Tactics will have the same ranked divisions as League of Legends.

Champion and item balance

The update also introduces a huge number of balance adjustments, with more than half of the game’s champions getting direct changes. In addition, a variety of changes to items and traits will have further implications both for individual champions and compositions.

With so many changes, TFT players may have some work to do to figure out what strategies now prove the strongest.

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Teamfight Tactics Patch 9.14 full notes


Twisted Fate

COST – 2g

TRAITS – Pirate, Sorcerer


ABILITY – Pick a Card—Twisted Fate throws a card that randomly stuns (Gold), deals damage around his target (Red), or restores mana to himself and nearby allies (Blue)


FROM IRON TO CHALLENGER – Teamfight Tactics ranked Beta Season starts in patch 9.14. If you want to learn more about our ranked system check out the developer journal on the topic.


Attack Speed Changes

  • We’ve changed all champions’ attack speed ratios so that attack speed bonuses are now calculated based on a percent of the champion’s base attack speed. In short, champions with lower base attack speeds will receive less benefit from attack speed items. Certain champions and attack speed granting items have been adjusted in this patch to compensate.
  • Champion Attack Speed Ratios: 1.0 ⇒ champion base attack speed

PvE Rounds

  • In the event that you do not get an item during a PvE round, one of the minions, monsters, or epic monsters will now drop gold instead.
  • Dragon and Elder Dragon no longer benefit from the Dragon Trait bonuses. All sorcery comps rejoice.

Ranked Premade Restrictions

  • The ranked premade party size is now limited to three players at all ranks. Down from five below plat.

Level Breakpoints

  • XP to 9: 70 ⇒ 64

Ability Targeting

  • Abilities that target low health champions now determine “lowest health” by HP percentage instead of total HP


  • When you reroll your shop after leveling up from round XP, the shop is rolled at your new level instead of your old level

User Interface

  • Added “Streak” indicator next to gold total. It displays your current streak (win or loss) and the rewards for maintaining streaks of different lengths
  • Added a combat recap so you can see how much damage each champion deals each round.
  • Added champion stats (attack damage, armor, magic resist etc) on their pop up inspect panel when you right click



  • Mana burn chance: 40/60/80% ⇒ 25/50/85%


  • Golem health: 3000 ⇒ 2500
  • Golem Attack damage: 200 ⇒ 100


  • Armor buff: Stacks up to 2 times ⇒ Stacks any number of times


  • Improved visualization of Gunslinger AoE attacks
  • Fixed some bugs where Gunslinger extra attacks could fail to fire at high attack speeds
  • Extra Units Hit: 1/all ⇒ 1/2


  • Average gold per chest: 2 ⇒ 1.6


  • Bugfix: Shapeshifters will now gain the correct amount of health when they transform, previously they would fail to take into account the health they gained from their star level.
  • Transform health gain: 100% ⇒ 60%


  • Attack speed per stack: 7% ⇒ 8%

Tier 1 Champions


  • No longer casts his ability at times when no enemies would be in range at start of cast


  • Cost: 2 ⇒ 1
  • Spiderlings now benefit from the Demon Origin effect
  • Mana cost: 75 ⇒ 100
  • Number of spiderlings: 2/3/4 ⇒ 1/2/4
  • Health: 500 ⇒ 450
  • Armor: 25 ⇒ 20


  • Attack speed 0.7 ⇒ 1.0
  • Damage: 100-250 ⇒ 100-400


  • Health: 500 ⇒ 450


  • Attack Speed: 0.6 ⇒ 0.65


  • Ability now applies on-hit effects

Tier 2 Champions


  • Fixed a bug where Ahri’s ability wouldn’t deal damage while she was dead
  • Now retargets her ability if the target dies during the cast time
  • Ability targeting: Random enemy ⇒ Current attack target


  • Fixed a bug where Blitz could hook a unit off the board if he died while casting
  • Nearby allies are now more likely to target the unit Blitzcrank pulls


  • Fixed Braum’s tooltip to properly reflect that his shield reduces a percentage of all incoming damage
  • Damage reduction: 60-90% ⇒ 70-90%
  • Mana cost: 75 ⇒ 50
  • Ability targeting: nearest enemy ⇒ furthest enemy


  • Relentless Pursuit second shot damage: 65/150/235 ⇒ 150/250/350


  • Mana cost: 100 ⇒ 125
  • Starting mana: 50 ⇒ 75


  • Burrow duration: 1.5 ⇒ 1
  • Knockup duration: 1.25 ⇒ 1.75
  • Damage: 150-250 ⇒ 150-350


  • Starting mana: 50 ⇒ 100

Tier 3 Champions


  • Mana cost: 100 ⇒ 75
  • Damage: 350-850 ⇒ 400-1000


  • Health: 550 ⇒ 600
  • Execute threshold: 50% HP ⇒ 65% HP
  • Execute damage multiplier: 300/400/500% ⇒ 300/500/700%
  • Eve’s ability now roots targets during the cast time (0.35s) to prevent them from moving out of the area of effect.


  • Ability now applies on-hit effects
  • Fixed a number of bugs with animations and barrel chains
  • Attack speed: 0.6 ⇒ 0.65
  • Health: 650 ⇒ 700



  • Fixed a bug where her ability wasn’t properly preventing enemy healing


  • Damage: 300-660 ⇒ 400-900
  • Attack damage: 60 ⇒ 70


  • No longer casts her ability at times when no enemies would be in range at start of cast
  • Damage: 250-450 ⇒ 300-450


  • Armor: 30 ⇒ 40
  • Stun duration: 1.5/2.5/3.5 ⇒ 2/3/4
  • Number of targets hit: 1 ⇒ 1/2/3


  • Savagery’s attack speed buff is now multiplicative (it increases Rengar’s attack speed ratio)


  • Attack speed: 0.65 ⇒ 0.7
  • Health: 550 ⇒ 650
  • Bonus attack damage while dragon: 60-160 ⇒ 100-200


  • Damage to lower star champions: 9999 ⇒ 19999
  • Mana cost: 85 ⇒ 75


  • Health: 650 ⇒ 700
  • Attack speed: 0.55 ⇒ 0.65
  • Mana cost: 100 ⇒ 75
  • Lightning attack damage ratio: 60-100% ⇒ 80-100%

Tier 4 Champions


  • Fixed a number of bugs that would sometimes cause her ability to not deal damage
  • No longer casts her ability at times when no enemies would be in range at start of cast


  • Mana cost: 100 ⇒ 125


  • Health: 1100 ⇒ 1000
  • Knockup duration: 2/2.25/2.5 ⇒ 1.5/2/2.5


  • Attack speed: 0.85 ⇒ 0.75


  • Health: 850 ⇒ 750
  • Armor: 35 ⇒ 30


  • Mana cost: 150 ⇒ 100


  • Stun duration: 3/4/5 ⇒ 2/3.5/5

Tier 5 Champions


  • Ability no longer cancels when Anivia dies

Miss Fortune

  • Ability targeting: random enemy ⇒ current attack target
  • Now retargets her ability if the target dies during the windup
  • Fixed a bug where Miss Fortune would sometimes move and change her ult’s trajectory while channeling
  • Mana cost: 75 ⇒ 100


  • Ability now applies on-hit effects
  • Knockup duration: 1.25 ⇒ 1.5
  • Damage: 150/250/350 ⇒ 150/350/550



  • Items no longer benefit from Ability Power
  • Spatula now doubles the stat power of its sister component. For example: Youmuu’s Ghostblade grants 40 Attack Damage

Cursed Blade

  • Can now reduce targets to 0 stars.
  • Fixed a bug where Cursed Blade would reset an enemy champion’s level if it triggered a second time.

Frozen Heart

  • Effect now applies more consistently to any unit near the wearer

Guardian Angel

  • Revive delay: 4 sec ⇒ 2 sec
  • Health restored: 500 ⇒ 1000
  • Bugfix: Guardian Angel now properly clears Grievous Wounds

Guinsoo’s Rageblade

  • Attack Speed per stack: 3% ⇒ 4%

Hextech Gunblade

  • Fixed a bug where spell vamp was sometimes not properly granted
  • No longer benefits from item effects (looking at you Shyvana with Thornmail)

Ionic Spark

  • Now deals true damage instead of magic damage
  • Fixed a bug where Ionic Spark was applying 75 damage instead of 200

Locket of the Iron Solari

  • Now shields the wearer and the champions two spaces to the left and right of the wearer at the start of the round
  • Shield value: 200 ⇒ 300

Luden’s Echo

  • Fixed a bug where targets weren’t taking the correct amount of damage
  • Fixed a bug where Luden’s would proc on basic attack hits but not on ability hits
  • Primary target damage: 100 ⇒ 200
  • AoE Damage: 0 + 1.0 AP ⇒ 200


  • Max HP damage per second: 2.5% ⇒ 3%

Rapidfire Cannon

  • Now updates in response to range changes (RIP RFC Nidalee)

Recurve Bow

  • Attack Speed: 15% ⇒ 20%


  • Now triggers at 25% health
  • No longer damages enemies

Runaan’s Hurricane

  • Bolts: 2 ⇒ 1
  • Bolt Damage: 50% ⇒ 25%
  • Now applies on-hit effects

Seraph’s Embrace

  • Fixed a bug where Seraph’s effect wouldn’t stack

Statikk Shiv

  • Now always hits 3 additional targets, rather than all champions in a frontal cone
  • Now only activates a maximum of one time per launch attack


  • Reflect damage: 35% of physical damage taken ⇒ 100% of physical damage mitigated
  • Damage type: Magic damage ⇒ True damage


  • Regen: 3% max HP ⇒ 6% missing HP

Zeke’s Herald

  • Now only grants attack speed to champions two spaces to the left and right of the wearer
  • Attack Speed Aura: 10% ⇒ 15%


  • Updated missile VFX on Enchanted Crystal Arrow
  • Enchanted Crystal Arrow now plays sounds
  • Fixed a bug where champions leveling upon combining from a shared draft selection sometimes duplicated the champion
  • Reconnecting to a TFT game will no longer prevent end of game stats from being displayed
  • Fixed a number of bugs that would cause melee champions to AFK and stop moving
  • A billion other bugfixes listed in the sections above