TFT patch 11.8 notes are here, and it’s a solemn one. It’s the final update of Fates ahead of Reckoning’s arrival at the end of April. However, Riot are going out with a bang, having some fun with the balancing in the final two weeks of the set.
Get ready to farewell TFT Fates. With Set 5, Reckoning, on the way at the end of April, TFT patch 11.8 is the last update for Set 4 — and your last chance to grind ranked.
Riot are having a bit of fun with the balance changes without going too insane. After all, there’s still LP to gain, and there’s no fun in a Warweek 2.0.
What’s coming in TFT patch 11.8?
Spirit & Aurelion Sol nerfs
Right off the bat, Riot is bringing some of the more overpowered comps back in line. Spirit has been a problematic trait for most of the set with its huge early game power. It’s being nerfed again at both two and four units — what a final farewell from Fates.
The same goes for Aurelion Sol. The Dragonsoul-Mage has been doing a bit too much work, and Riot is nerfing him at all three-star levels. This is on top of the Mage 7 changes that were shipped in patch 11.6b.
- Read More: Every new champion & trait in TFT Set 5
The two changes aren’t going to be meta-breaking or defining. However, they’ll open up a little bit more counterplay, and the small nudges could be the difference between a one-unit win or a loss.
Riot goes hard on buffing five-costs: Azir, Sett, more
Given there’s only one more patch left of Fates, you can understand Riot wants to have a bit of fun with it. What better way to do so than to just completely overload the five-cost champions in the hopes of a Fortune highroll comeback?
Azir, Sett, Ornn, Samira, Swain, and Zilean are all penciled in for changes currently in TFT patch 11.8.
Azir and Ornn are getting bonus damage at all three-star levels, while Sett is getting a buff at three-star that acts like a tactical nuke. Swain gets extra healing, and Zilean faster revives.
The only outlier is Samira. She’s getting a huge base damage buff at three-star, but she’s also getting a nerf at one and two-star. Just because it’s the final patch doesn’t mean the meta comps should be more powerful than they already are.
TFT patch 11.8 notes
- Fortune’s Guillotine Damage Falloff: 25/20/10% ⇒ 25/20/15%
- Blooming Burst Damage: 250/350/450 ⇒ 250/325/425
- Voice of Lightning Damage: 325/500/1400 ⇒ 300/475/1300
- Divine Ascension wave Damage: 100/140/350 ⇒ 110/150/350
- Emperor’s Divide Damage: 200/350/8888 ⇒ 225/375/18888
- Health: 1000 ⇒ 999
- Stampede Damage: 150/250/750 ⇒ 175/275/9999
- Inferno Trigger Base Damage: 15/25/40 ⇒ 10/20/777
- Showstopper Damage: 40/60/400% ⇒ 40/60/800%
- Showstopper Secondary Damage: 20/30/200% ⇒ 20/30/400%
- Draconic Ascension maximum Health gain: 60/75/100% ⇒ 60/65/100%
- Rewind Fate Revive Delay: 3.5/3/1 ⇒ 3/2/0.5 seconds
- Added a new drop possibility for 3 Fortune 12 Losses (40% Chance)
- Added a cold hearted new drop possibility for 6 Fortune (4% chance)
- Changed the chance to drop ‘The Boot’ in 6 Fortune from 1% ⇒ 4%
- Bonus Attack Speed: 20/35% ⇒ 18/30%
Locket of the Iron Solari
- Shield: 300/350/450 ⇒ 300/350/400
- More frequent gold drops with more gold
- Significantly increased the drop rates of rare items (Neeko’s, Spatula, Force of Nature)
- Instead of having a 25% chance to not spawn a Lantern, each game will have a 25% chance to drop a Lantern in all 3 Stages