TFT patch 11.10 notes: Aphelios & Darius nerfs, Yasuo & Riven buffs - Dexerto
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TFT patch 11.10 notes: Aphelios & Darius nerfs, Yasuo & Riven buffs

Published: 11/May/2021 19:57 Updated: 11/May/2021 19:58

by Andrew Amos

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TFT Set 5 has gotten off without a hitch (mostly). However, Riot are ready to tinker with some of Reckoning’s more problematic champions like Aphelios and Darius. Here’s what’s coming in the TFT patch 11.10.

TFT Set 5’s launch has been widely regarded as one of the best yet. With more options to play TFT than ever before, it’s certainly kicking off a new era in the autobattler’s history in style.

However, Riot aren’t resting on their laurels. There’s a meta to solve, and some problems to fix. They’ll do just that in TFT patch 11.10.

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Nightbringer Aphelios skin for League of Legends
Riot Games
Aphelios is getting hit hard in TFT patch 11.10.

What’s coming in TFT patch 11.10?

Big nerfs to Aphelios after dominating meta

Aphelios has been one of the dominant forces of the TFT Set 5 meta since it launched on PBE. Riot are looking at culling his power big time in patch 11.10, targeting his abilities’ AD scaling and bonus damage to stop him from one-shotting entire teams.

Riot are also looking into Leona, Kennen, Rell, Heimerdinger, and Darius for nerfs, after some of the more utility-based champions landed a bit too well damage-wise.

Other major four-cost carries like Karma have seemingly avoided nerfs for now, though. Expect this to potentially change as the patch rolls closer.

Riot Games
Riot Games
Riot have not moved to nerf other four-cost carries like Karma yet.

Three-cost carries buffed: Katarina, Nidalee, Lee Sin, Riven, Yasuo

Much like last set, which had a heavy focus on four-cost carries, three-cost carries were left in the dust (except for Katarina beyblade meta). Riot are trying to avoid this again by also buffing some of the underpowered three-cost units to try and boost their carry potential.

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Riven is getting extra bonus AD after using her ability at all ranks, while Katarina, Nidalee, and Yasuo will do extra damage at three-star. Lee Sin is getting extra damage at all ranks too.

The buffs should at least make these carries somewhat viable in the face of four-cost threats.

Warwick, Udyr, Aatrox, Viktor, Ivern, and Teemo are set for buffs too. With three Legionnaires in the patch notes, it’s a good time to be a main of Duelist 2.0.

Riot Games
Riot Games
The obnoxious Warwick has weaseled his way in for some buffs in TFT patch 11.10.

You can find the full TFT patch 11.10 notes below, courtesy of Riot.

TFT patch 11.10 notes

Champions

1-cost

Aatrox

  • Deathbringer Strike Attack Damage: 220/240/280% ⇒ 260/280/360%

Leona

  • Attack Damage: 50 ⇒ 80
  • Solar Barrier Damage Reduction: 40/80/400 ⇒ 30/60/250

Lissandra

  • 1000 Daggers AD Reduction: 40/40/60% ⇒ 40/40/40%
  • 1000 Daggers Primary Damage: 300/400/500 ⇒ 250/300/400
  • 1000 Daggers Secondary Damage: 150/200/250 ⇒ 125/150/200

Udyr

  • Feral Instinct (Tiger stance) Attack Damage: 110/120/160% ⇒ 130/140/200%

Vayne

  • Attack Damage: 25 ⇒ 30
  • Silver Bolts Damage: 90/120/160 ⇒ 65/90/140

Warwick

  • Infinite Duress Damage: 200/300/400 ⇒ 200/300/450

2-cost

Brand

  • Sear Damage: 700/900/1400 ⇒ 600/900/1500

Hecarim

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  • Starting Mana: 0/90 ⇒ 40/90

LeBlanc

  • Ethereal Chain Stun Duration: 1.5/2/3 ⇒ 1.5/2/2.5 seconds

Sett

  • Haymaker Attack Damage Scaling: 160/180/220% ⇒ 160/180/200%

Syndra

  • Allies will no longer chase targets that Syndra is tossing

Trundle

  • Attack Speed: 0.7 ⇒ 0.8
  • Mana: 0/70 ⇒ 0/60

Viktor

  • Siphon Power Damage: 300/500/750 ⇒ 300/500/850
  • Siphon Power Shield: 150/250/375 ⇒ 150/250/425

3-cost

Katarina

  • Health: 650 ⇒ 700
  • Sinister Blade Initial Damage: 200/250/400 ⇒ 200/250/450
  • Sinister Blade Secondary Damage: 100/125/200 ⇒ 100/125/225

Lee Sin

  • Health: 800 ⇒ 850
  • Cripple Damage: 200/300/650 ⇒ 250/350/750

Lulu

  • Whimsy Targets: 3/4/5 ⇒ 3/4/6

Lux

  • Lux will no longer fail to cast her spell if her target ally was too far away. Friendship knows no bounds.

Morgana

  • Soul Shackles Radius: 3 ⇒ 2 Hexes
  • Soul Shackles Secondary Damage: 200/300/550 ⇒ 250/300/550

Nidalee

  • Max Mana Buff: 0/75 ⇒ 0/60
  • Bonus Damage on next attack after dodging/critting: 100/150/300 ⇒ 100/150/375

Nocturne

  • Bug Fix: Nocturne’s spinning slash now correctly heals him based on how much damage he deals rather than a pre-calculated amount based on his stats (he should now heal a lot more when itemized and hitting multiple enemies)

Nunu and Willump

  • Max Mana Buff: 0/85 ⇒ 0/70

Pantheon

  • Aegis Assault Attack Damage Scaling: 350/400/500% ⇒ 400/450/650%

Riven

  • Health: 800 ⇒ 850
  • Blade of the Dawn Cast Time: 0.5 ⇒ 0.3 seconds
  • Blade of the Dawn Bonus Attack Damage: 80/90/100% ⇒ 90/100/130%

Yasuo

  • Burning Blade Strike Damage: 300/400/600 ⇒ 300/400/750
  • Burning Blade Stacking On-hit True Damage: 30/40/60 ⇒ 30/40/75

Zyra

  • Grasping Roots Damage: 250/350/600 ⇒ 250/350/700

4-cost

Aphelios

  • Dark Vigil Base Damage: 150/200/400 ⇒ 100/150/300
  • Dark Vigil Attack Damage: 160/180/220% ⇒ 140/150/180%
  • Bug fix: Dark Vigil can now critically strike

Draven

  • Max Mana Buff: 0/50 ⇒ 0/40

Ivern

  • Ability Power granted to Daisy on recasts is now a flat amount of Ability Power rather than a Percentage
  • Daisy! Ability Power Bonus: 50/75/300% ⇒ 100/150/300
  • Daisy Damage: 200/250/1000 ⇒ 250/350/1200

Mordekaiser

  • Max Mana Nerf: 0/60 ⇒ 0/70

Rell

  • Attract and Repel Stun Duration: 2/2.5/8 ⇒ 1.5/2/8 seconds

5-cost

Garen

  • God-Lion’s Justice Max Health Shield: 50/50/200% ⇒ 40/50/200%

Heimerdinger

  • Max Mana Nerf: 0/120 ⇒ 0/140
  • Turret Attack Damage: 150 ⇒ 125

Kindred

  • Wolf’s Damage: 300/550/9999 ⇒ 300/400/9999
  • Wolf’s Healing: 150/275/9999 ⇒ 150/200/9999

Teemo

  • Cruelty Infernal Souls Thrown: 4/6/42 ⇒ 5/6/42

Items

Chalice of Power

  • Bonus Ability Power: 30 ⇒ 25

Chalice of Malice

  • Bonus Ability Power: 45 ⇒ 40

Dark Shroud of Stillness

  • No longer affects the wearer

Dragon’s Claw

  • Magic Resist: 200 ⇒ 250

Eclipse Cape

  • Self Burn Per Second: 4% ⇒ 2.5% of max Health

Evil Giant Slayer (Spectral Giant Slayer)

  • Evil Giant Slayer Renamed to Spectral Giant Slayer
  • Damage Penalty Below Threshold: -15% ⇒ 0%

Frozen Heart

Frozen Dark Heart

  • Attack Speed Slow Debuff: 50% ⇒ 35%

Fallen Guardian Angel

  • Revive Health: 80% ⇒ 70% of max Health

Ionic Dark Spirit

  • Spark Ally Damage: 100% ⇒ 50% of max Mana
  • Spark Ability Power per Cast: 5 ⇒ 10

Locket of the Silver Lunari

  • Bonus Resistances: 60 ⇒ 70

Sacrificial Gauntlet

  • Reworked Effect: The holder gains 40% Critical Strike Damage, and magic and true damage from their Ability can critically strike. The first time the holder casts their Ability each combat, they gain an additional 20% Critical Strike Chance for the remainder of combat (this bonus is also applied to the first Ability cast). Each time the holder casts their Ability, they deal 15% of their maximum Health to themselves as true damage.

Sacrificial Redemption

  • Heal: 20% ⇒ 25% of missing Health
  • Self Damage: 10% ⇒ 5% of current Health

Spectral Spear of Shojin

  • Damage Penalty: -20% ⇒ -15%

Titan’s Resolve

  • Attack Damage and Ability Power per Stack: 2 ⇒ 3

Warmog’s Sacrificial Armour

  • Health Loss Per Second: 100 ⇒ 60

Zeke’s Bleak Herald

  • Ally AS Reduction: 25% ⇒ 20%

Zz’Rot Portal

  • Voidspawns that arise from summoned units are 25% effective

Unstable Zz’Rot Portal

  • Unstable Zz’Rot Portal that arise from summoned units are 50% effective

Traits

Abomination

  • Monstrosity Base Health: 1000/1300/1600 ⇒ 1000/1400/1800
  • Monstrosity Bonus Health per Star Level: 100/130/160 ⇒ 100/140/180
  • Monstrosity Base Attack Damage: 100/130/160 ⇒ 100/150/200
  • Monstrosity Bonus Attack Damage per Star Level: 10/13/16 ⇒ 10/15/20

Cavalier

  • Damage Reduction: 15/25/35% ⇒ 15/30/40%

Dragonslayer

  • Dragonslayer Champion Ability Power: 30/70 ⇒ 30/80
  •  Non-Dragonslayer Ability Power: 20/50 ⇒ 20/60

Forgotten

  • Attack Damage and Ability Power: 30/80/140 ⇒ 30/70/160

Knight

  • Damage Reduction: 15/40/75 ⇒ 15/40/90

Mystic

  • Magic Resist: 40/100/180 ⇒ 40/100/200

Verdant

  • Crowd Control Immunity Duration: 4/6 ⇒ 5/8 seconds

Bug Fixes

  • Spell Crits from Jeweled Gauntlet and Assassin will continue to work even if the caster dies
  • Dawnbringers will now properly die to large instances of damage even if their healing effect has yet to trigger
  • Lux will no longer fail to cast her spell if her target ally was too far away
  • Allies will no longer chase targets that Syndra is tossing
  • Revenant “revive available” visuals are now properly removed once the revive effect has been triggered
  • Rell’s spell now correctly triggers Trap Claw
  • The Monstrosity no longer gains 100 bonus Health at all trait levels
  • Heimerdinger turret now fires correctly in ghost armies
  • Units will now more responsively recognize that Wolf has moved when he leaps to Lamb to heal her, rather than waiting for his second leap to recognize his new position
  • Staff Drop boom has better sync between staff impact and damage numbers
  • Fixed a bug where stacking multiple Ionic Dark Sparks only granted the AP from one Ionic Dark Spark
  • Verdant no longer blocks the damage from Thresh’s ability
  • Viego will no longer attempt to cast on his target if his target goes untargetable as he reaches full mana (e.g., GA or Revenant)