Rammus rework in League of Legends Season 11: details - Dexerto
League of Legends

Rammus next in line for League of Legends rework in Season 11

Published: 29/Jan/2021 7:20

by Andrew Amos


While Dr. Mundo is getting a big VGU, Riot are looking at revamping other champions in League Season 11 to bring them back to modernity. Next on their list: Rammus, with the jungler set to get a new set of wheels in 2021.

Among all the new champion releases, including Viego, Riot are brushing up on some of League of Legends’ most outdated designs in 2021.

The item rework has left a lot of old champions even further in the lurch. There’s a fair few Riot has their eyes on, but there’s one at the top of the list: Rammus. The Armadillo is expected to get a rework in Season 11, and there’s a precedent for the changes.


Rammus’ League of Legends rework mirrors Wild Rift changes

There weren’t many details revealed of Rammus’ rework in the League Season 11 livestream ⁠— at least for the PC game. However, on mobile for Wild Rift, there was a hint of what’s to come.

Segment begins at 2:34

With Rammus’ arrival to the mobile MOBA coming shortly, Riot have revamped him to make him more enjoyable to play with dual stick controls. This includes changing his passive to a “roll” giving him bonus movement speed out of combat, and a new ultimate named “Soaring Slam.”

Rammus’ Wild Rift ultimate gives the Armadillo some hang time, before slamming back into the ground and creating tremors. This more mobile engage opportunity could bring the tank back into the meta ⁠— at least on mobile.


Lead gameplay designer Mark ‘Scruffy’ Yetter confirmed some of these changes would be coming to Summoner’s Rift too. Rammus’ Puncturing Taunt and ultimate will be the focus of the changes, rather than Powerball.

His taunt will now last longer on monsters to help his jungle clear, but less on champions. Also, he is getting the slam ultimate — dealing bonus damage to towers with the slam, adding a bit more interactivity to his kit.

When is Rammus’ rework launching in League of Legends?

There’s no current date penned for Rammus’ League of Legends rework. All we know is that it should be coming some time in Season 11. It’s not on the change list for the upcoming patch 11.3, but it could appear out of nowhere.


Given the Armadillo is soon to be launching into Wild Rift, it shouldn’t be long until he makes the same transformation in the PC version.

Dr Mundo, Tahm Kench reworks also slated for Season 11

The announcement of Rammus’ update comes after Yetter outlined Riot’s plans to “spin up more small champion reworks for later patches” in Season 11.

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Riot has outlined their plans to give Tahm Kench a rework sometime in 2021. They’re testing swapping his ultimate with his Devour W, as well as a host of other changes to make the River King a bit easier to balance.

Tahm Kench could see his iconic kit shuffled around slightly in a Season 10 mini-rework.
Riot Games
Tahm Kench is also due for a Season 11 mini-rework.

Dr. Mundo’s full VGU is also on its way, expected by the middle of the year. There is also a VGU poll live featuring Skarner, Quinn, Nocturne, Shyvana, and Udyr, giving players another chance to choose the next major update.


Rammus rework in League of Legends: full patch notes

Puncturing Taunt (E)

  • Taunt duration is increased by 250% on monsters.
  • Cooldown :: 12/11.5/11/105/10 >>> 12 at all ranks
  • Taunt Duration :: 1.25-2.25 >>> 1-2 seconds
  • Trimming some power here to account for his powerful new ultimate

Soaring Slam (R)

  • Rammus leaps into the air and slams down at a target location, dealing magic damage and Slowing enemies for 1 second.
  • If Soaring Slam is cast while Rammus is in Powerball, enemies near the center are also Knocked Up and take Powerball’s collision damage, ending Powerball’s effect.
  • Rammus also generates 3 additional aftershocks at the target location, each one dealing a small amount of magic damage and refreshing the initial slow.
  • Soaring Slam deals 200% damage to turrets.
  • Soaring Slam’s range increased based on Rammus’ Move Speed.
  • Cooldown :: 100/80/60 >>> 120/100/80 seconds