League of Legends patch 11.1 — the first update of 2021 — has arrived. With Season 11 kicking off on January 8, Riot are putting the final touches on preseason with changes to new items, as well as buffs to Gnar & Qiyana, and more nerfs to Pantheon.
It’s been a long wait over Christmas, but the light at the end of the tunnel has appeared; Riot Games are back in the studio, and the first updates of 2021 have rolled out.
The LoL meta has been in a state of flux since Riot dropped patch 10.25 to end Season 10. The new items have been causing havoc across the Rift, and a number of champs have soared ahead thanks to their changes. This includes mid laner Katarina, tanks like Malphite and Ivern, and more.
While the Sinister Blade isn’t being touched, the latter two tanks are. They’re two of 16 champions receiving balance changes on League patch 11.1 — although not immediately — as the meta shifts again ahead of the Season 11 launch.
Malphite’s 52.19% win rate is one of the best in League of Legends right now.
Gnar buffs, more Pantheon changes in first LoL patch of 2021
The first patch of 2021 is set to include some updates for Gnar and Pantheon.
The former hasn’t been changed in a while, and is in dire need of a buff after the Season 11 item rework. Riot are heeding the call, massively buffing his mega form, while also adding some nice changes to his mini form too.
Pantheon, on the other hand, is getting more nerfs after his patch 10.25 decimation. While support Pantheon is dead, like Riot wanted, top lane has landed a bit too strong, so they’re nerfing his sustain.
Gnar’s finally getting some love after a long while on the League of Legends bench.
Outside of the two top laners, Fiddlesticks and Master Yi are being nerfed in the update. Karma, Qiyana, Ryze, Xayah, Yasuo, and Yone are receiving some buffs as well.
Lead developer Mark Yetter also confirmed six champions are being hotfixed on Day 1 with balance changes not in the patch notes. This includes buffs to Sivir and Varus, and nerfs to Graves, Malphite, Ivern, and Taliyah.
Riot aims to shift item power with burst nerfs
There’s been one major complaint with the League Season 11 items so far — they’re a bit too bursty. Every item has some sort of assassin-esque power-up, turning any champion into a burst mage, bruiser, assassin, or marksman. Even supports can buy Eclipse.
Riot has noted this backloaded power on the actives of most items, and are looking at shifting them to more sustained stats to help champions scale based on their abilities, not on their builds.
Thirsting Slash Heal: 20% AD (+12% missing health) ⇒ 25% AD (+12% missing health) (heal is now calculated sequentially for each champion hit, meaning there are diminishing returns on hitting multiple champions)
Infinity Force (Ornn Upgrade) Attack Damage: 45 ⇒ 35
Infinity Force (Ornn Upgrade) Ability Haste: 15 ⇒ 25
Duration that all items apply Grievous Wounds: 2 seconds ⇒ 3 seconds
In-game chat and shop updates
We’ve improved and standardized text editing across the shop and chat so things like CTRL+A to select all, cut, copy, and paste work as expected
Text editing works with mouse clicks for cursor positioning and drag selection
Items displayed in the shop build tree are now vertically centered
When selling a stacked item like a potion or ward, the stack will remain selected and only a single instance of the item will be sold
Pressing O and P at the same time no longer places the shop into an OP state where the scoreboard and shop overlap each other
Many bug fixes and performance improvements
Grandmaster & Challenger Unlocks
To make the race to be the first Grandmaster or Challenger more exciting, we’ve changed the unlock process. Challenger and Grandmaster are still limited to the top couple hundred accounts on the server, but players must also have at least 200 LP in Master to reach Grandmaster, and at least 500 LP in Grandmaster to reach Challenger. Grandmaster and Challenger are no longer locked at the start of the season, so the race to be the first in your region starts on day one!
Bugfixes & QOL changes
LEAGUE CLIENT: Fixed ember timer leaks in Profiles and Login
LEAGUE CLIENT: Improved reliability in Champ Select,end game screen, Honor, and Friends list
LEAGUE CLIENT: Fixed emote panel memory leak
LEAGUE CLIENT: Fixed visual bug with chroma purchases in Champ Select
LEAGUE CLIENT: Fixed an issue that caused the rune page editor to lock up
LEAGUE CLIENT: Fixed a memory leak for mission celebrations
Aphelios no longer gains bonus mana when he swaps his weapons
Kayle’s E – Starfire Spellblade no longer triggers Mana Charge from Tear of the Goddess twice
Passive cooldowns for Banshee’s Veil, Eclipse, Luden’s Tempest, and Edge of Night no longer ignore item haste granted from Ingenious Hunter
Goredrinker’s and Stridebreaker’s passive’s cooldowns no longer ignore ability haste
Gnar’s basic attacks properly apply W – Hyper stacks when his Rage bar is full
Zoe’s E – Sleepy Trouble Bubble now properly activates Imperial Mandate’s Coordinated Fire
Morgana’s W – Tormented Shadow now properly deals additional damage to small jungle monsters
Talon’s Q – Noxian Diplomacy now properly grants a mana charge to Talon when he’s equipped with Tear of the Goddess
Shock damage from Ezreal’s Muramana empowered Q – Mystic shot now properly only hits enemies once
When Taric equips Moonstone Renewer, it now properly heals ally champions only once per attack or ability cast in combat
Brand’s E – Conflagration now properly cancels when the enemies dies while Brand is casting the ability onto them
Ornn’s R – Call of the Forge God no longer goes on full cooldown if Ornn dies before the elemental ram appears