Gran Turismo 7 release date: trailer, details, cars, tracks - Dexerto

Gran Turismo 7 release date: trailer, details, cars, tracks

Published: 23/Oct/2020 12:00 Updated: 9/Mar/2021 15:45

by Daniel Cleary


Polyphony Digital has finally confirmed that Gran Turismo 7 is in the works after revealing a look at their new title during Sony‘s Playstation 5 event. While we don’t have an official release date yet, there is plenty of other information for you to enjoy.

Gran Turismo is finally returning with a new release. It will be designed with the next-gen console’s impressive capabilities and new hardware in mind.

During Sony’s Playstation 5 reveal, a brand new trailer was shared, highlighting some of the game’s upcoming features and leaving much for fans of the popular series to unpack. Here’s everything we know about Gran Turismo 7 so far.


Gran Turismo 7 release date

Gran Turismo Sport’s released back in 2017. Since then, racing fans have been itching for a new title to get their hands on. However, the exact date of GT7 is yet been revealed by Sony or Polyphony Digital.

However, this is just Gran Turismo 7’s announcement trailer. We’ve been receiving new information about the release date through the past few months.

Leaked release date from Playstation ad?

According to a clever find my forum user ElieTheStig, fans of the series could be seeing a release date in 2021. The user came across an autoplay ad that featured text in the bottom left corner of an ad with the French words, “Sortie prévue pour la première moitié de 2021.”


in English, this translates to “Release scheduled for the first half of 2021.” This is exciting news, but as of yet, nothing further has developed from this leak as of yet.

GT7 ‘Coming Soon’ hint from Facebook?

In a now-deleted video, the dev team behind Gran Turismo also re-ignited release date rumors with a post to the Gran Turismo Facebook account. A recent short video post to Facebook simply said “GT7… Coming Soon”, and fans are once again kicking the rumor mill into overdrive.

Of course, the post doesn’t actually confirm a release date for the title. However, it does show that the team is actively promoting the near release of GT7.


Previous titles in the franchise were released as ‘launch window’ titles. These namely arrived in the first three months after their respective platform’s release. This could well be the case for Gran Turismo 7.

Gran Turismo 7 PS5 trailer

The trailer itself featured a look at the new and improved GT town as well as some of the in-game engine footage. This highlighted some of the jaw-dropping environments and visuals that GT7 has to offer.

More features such as vehicle tuning, used car dealers, and some impressive new vehicles have also been included in the announcement trailer. This information has left fans with a lot of hype for the upcoming Ps5 release.


You can watch the full Gran Turismo 7 announcement trailer below.

Gran Turismo 7 announcement trailer

Gran Turismo 7 Features

Before the new trailer went live, GT founder Kazunori Yamauchi revealed that Career mode will be returning in their upcoming title. This is the first time since 2013, and they added that it should make fans of the high-octane racing series “very happy”.

Gran Turismo 7 Career Mode
YouTube: Playstation
Career mode makes a welcome return in Gran Turismo 7.

Not only does career mode make a welcome return, but so does car tuning. Also omitted from GT6, players will once again be able to spend their credits on upgrades from wheels and brakes to exhausts and transmissions.

GT7 Tuning Screenshot
YouTube: Playstation
Many fans will be happy to see the return of car tuning to Gran Turismo 7.

“Today I would like to share with everyone some information about the new Gran Turismo that we are very excited about,” he added, “I think this new Gran Turismo should make fans very happy, especially with the campaign mode. It should be something fun to look forward to.”


Following some of the other announcements made at the Ps5 event, players will likely be able to “sense” the other drivers and “feel” the road better than before with the PS5’s 3D audio and the controller’s haptic feedback features.

Gran Turismo 7 confirmed cars and tracks

Along with Career mode, the new trailer shared an early look at a ton of new features coming to GT7’s gameplay experience such as the return of the fan-favorite Trial Mountain circuit, which has been altered with a longer back straight, following its absence in Gran Turismo Sport.

The Trial Mountain Circuit and Career mode are returning in Gran Turismo 7.

Not only was Trial Mountain confirmed, but we also catch glimpses of Northern Isle Speedway. Blue Moon Bay Speedway, and Willow Springs also all make a welcome return from the current-era GT Sport.

You can view the full list of confirmed tracks here.

In terms of cars, there is not yet an official or even leaked list of cars, but with GT Sport having 324 cars, we don’t expect to see any less in GT7. That having been said, we can ascertain a number of confirmed cars from watching the trailer alone, which you can see here.

Making use of next-gen tech

Posting on the official Twitter account for Gran Turismo, developers have confirmed that the upcoming Gran Turismo 7 game will make use of new technology released with the PS5.

GT7 will utilize the adaptive triggers and haptic feedback included with the Dualsense controllers to create an immersive car control experience.

It seems the adaptive triggers will allow for more gradual braking and acceleration inputs in Gran Turismo 7, such as recreating the feel of ABS kicking in when the player brakes too hard, allowing them to ‘feel’ where the limit of their control is.


Aston Martin DB11 GT7The car selection in GT6 was impressive, and we can likely expect even more in GT7.

According to a report from GPlanet, the devs ideal intentional target would be to raise the frame rate four times from 60fps, all the way up to 240p. That’s a staggering increase, and would be phenomenal if it was able to be pulled off

Yamauchi is intending to use the PS5’s extra power to push the prior limits, achieving smoother motion and functionality to better mimic a more lifelike experience.

Though, with each new console generation, developments like this are slowing exponentially. He said in GPlanet’s article, “Going from PS1 to PS2 there was a hundred times the performance difference between the two console generations. An advancement like that is no longer possible.”