Destiny 2 update 3.1.1.1 patch notes: Stasis nerfs & exotic drop rate changes - Dexerto
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Destiny 2 update 3.1.1.1 patch notes: Stasis nerfs & exotic drop rate changes

Published: 21/Mar/2021 15:45 Updated: 21/Mar/2021 16:34

by Brad Norton

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A change to the drop rate for the exotic Eyes of Tomorrow rocket launcher and a massive set of Stasis nerfs are on the way to Destiny 2 in the 3.1.1.1 update, with Bungie unveiling more tweaks to scale back Darkness subclasses across the board.

Since the release of Destiny 2’s Beyond Light expansion, Stasis has been controversially powerful. Specifically, in PVP, the ice-based subclasses have been among the most popular picks throughout Year 4, outpacing nearly all of their light-based counterparts.

Despite efforts to scale things back in Season 12, it quickly became clear to the developers that more nerfs were required. An early list of additional changes came through in February and now, we have a full set of patch notes to go off.

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A March 23 update will be targeting Stasis more than ever before with over a dozen crucial changes to reduce its power in PVP, in addition to upping the drop rate for Eyes of Tomorrow to address a bug with the item’s bad luck protection. Here’s everything you need to know.

Destiny 2 gameplay
Bungie
Widespread Stasis changes are on the way to Destiny 2 in the game’s 3.1.1.1 update.

Hunter nerfs

Up first are further nerfs to Hunters. After being the main focus of the previous nerfs in January, Shatterdive is once again taking a hit. This powerful ability will soon come with a four-second cooldown, along with the complete removal of damage resistance.

Moreover, Withering Blade will also be weaker than ever. Not only is the damage being reigned in, but so too is the slowing effect applied to enemy targets that are hit by the Hunter ability.

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In this instance, however, it’s worth noting that these changes only apply to the PVP version of the ability. Withering Blade will still be just as deadly in PVE — a philosophy Bungie is attempting to follow with the nerfs to all Stasis subclasses.

Destiny 2 gameplay
Bungie
Shatterdive is going to be even less effective for Hunters moving forward.

Titan nerfs

Moving on to Titans, two Stasis abilities are on the chopping block for the upcoming patch. Both Glacial Quake and Shiver Strike will be less effective in PVP moving forward.

The former no longer freezes nearby enemies when cast, uses far more Super energy per Shiver Strike activation, and provides less damage resistance. The ability will also be slightly less effective as enemies will be pulled towards the ground quicker than before.

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Destiny 2 Beyond Light Stasis Behemoth Titan
Bungie
Behemoth Titans will not escape the Stasis nerfs coming in update 3.1.1.1.

Warlock changes

Last but not least, Warlocks are set to receive the most changes of all. Four abilities in particular will be altered following the March 23 patch — but in contrast to Hunters and Titans, not all Warlock changes will negatively impact the class.

While Penumbral Blast and Chaos Reach are in line for nerfs, Winter’s Wrath and Iceflare Bolts are actually being improved, and Bungie is once again focusing on tuning these abilities differently for PVP and PVE environments.

Destiny 2 gameplay
Bungie
Warlocks are actually in store for a few Stasis buffs.

Bungie’s goal with this latest batch of Stasis changes is to “reduce frustrations when fighting against” it in PVP. In order to achieve a better state of balance, a sweeping set of general changes are also on the way. 

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In particular, Duskfield Grenades will be significantly weaker moving forward. Their pull range is being scaled back from 9.5m to 6m while slow stacks are also being heavily reduced.

With four other global changes in store for the March 23 update, Stasis should be far less impactful in PVP specifically, and players fighting against these subclasses will hopefully find them far less oppressive than their previous iterations.

Destiny 2 Beyond Light Eyes of Tomorrow Rocket Launcher
Bungie
Changes to the exotic Eyes of Tomorrow Rocket Launcher are coming on March 23.

Eyes of Tomorrow drop rate changes

In addition to the Stasis nerfs coming with update 3.1.1.1, Bungie is adding some unplanned hotfixes related to the Eyes of Tomorrow rocket launcher. In addition to fixing an unintended damage nerf, Bungie is also upping the item’s drop rate to address a bug with its bad luck protection.

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In the studio’s weekly update on March 18, they noted that after digging into player reports of the launcher not dropping during numerous raid completions, they discovered that “bad luck protection was mistakenly being applied on a per-character basis instead of across the entire account.”

To fix this, Bungie is combining account raid completions for the Deep Stone Crypt into a single value for all player characters. The developer also confirmed the change will be retroactive, and the drop rate will be updated to match each Guardian’s combined completions across all characters.

Destiny 2 update 3.1.1.1: full patch notes

Stasis Nerfs:

Hunter

  • Shatterdive 
    • Removed damage resistance from Shatterdive. 
    • Added a 4s cooldown between activations of Shatterdive. 
  • Withering Blade 
    • Decreased Withering Blade damage against players from 90 to 65 damage. PvE damage is unchanged. 
    • Decreased Withering Blade slow stacks applied to players from 60 to 40 stacks. PvE slow stacks are unchanged. 
    • Decreased the target acquisition range of Withering Blade after it impacts a player from 12m to 8m. Range after impacting PvE enemies is unchanged. 

Titan

  • Glacial Quake 
    • Removed AoE freeze against players on super cast. Will still freeze PvE enemies on cast. 
    • Reduced damage resistance while in super from 60% to 50%. 
    • Increased the energy cost of using Shiver Strike while in Glacial Quake from 3% to 7% Super energy. 
    • Using the combo of a Shiver Strike into a Heavy slam attack will now cost the full Super energy of both the Shiver Strike and the slam (previously only costed energy for the slam). 
  • Shiver Strike 
    • Increased downwards velocity applied to Shiver Striking players when they are slowed to pull them out of the air more strongly. 

Warlock

  • Winter’s Wrath 
    • Improved tracking of Winter’s Wrath projectiles, now tracking strength decays from its max value over 10s instead of 2.2s. 
    • Increased the size of the warlock super projectile’s proximity detonation radius 1.5m – 1.65m
    • The proximity detonation now starts at it’s largest and scales down to 40% over time. 
  • Penumbral Blast 
    • Decreased Penumbral Blast damage against players from 80 to 30 damage. PvE damage is unchanged. 
  • Iceflare Bolts 
    • Fixed a bug where Iceflare Bolts would continuously try to switch targets. 
    • Increased target acquisition range of Iceflare Bolts by 33%. 
    • Increased turning speed of Iceflare Bolts so they can more effectively hit nearby targets. 
  • Chaos Reach 
    • Decreased the amount of Super energy refunded when cancelling Chaos Reach early. 

General

  • Duskfield Grenade 
    • Reduced how strongly Duskfield Grenade pulls players inwards, effectively reducing the pull range from 9.5m to ~6m. PvE pull impulse is unchanged. 
    • Reduced the slow stacks applied to players by the grenade detonation from 20 to 10 stacks. Detonation slow stacks are unchanged against PvE. 
    • Reduced the slow stacks applied to players on each tick of the grenade from 10 to 5 stacks. Per-tick slow stacks are unchanged against PvE. 
    • Adjusted the UI presentation of the “Slowed” status to display Slow stacks as X/100 instead of X/10, to increase readability when adding Slow stack amounts that are fewer than 10. 
  • Stasis Crystals 
    • Reduced crystal shatter damage against players from (85 max, 55min) to (55 max, 25 min). PvE damage is unchanged.
  • Whisper of Chains 
    • Reduced Whisper of Chains damage resistance bonus while in Super from 25% to 5%. Damage resistance when not in Super is unchanged. This only affects damage from other Guardians. 
  • Whisper of Torment 
    • Fixed a bug where players could continuously proc Whisper of Torment while standing inside an opponent’s Barricade. 
  • Stasis Fragment Quests 
    • Significantly reduced objective completion values for all Crucible fragment quests.

Other issues being addressed:

  • Fixed an issue that prevented Scan and Heroic VIP patrols from appearing on Europa.
  • Fixed an issue where the Frozen in Time ornament couldn’t be equipped to No Time to Explain.
  • Fixed an issue that caused Eyes of Tomorrow to do less damage than intended against yellow bar enemies.