YNk Airs His Frustrations With the Lack of Analysis Tools and Slow Progression in Production Value at CS:GO Events - Dexerto

YNk Airs His Frustrations With the Lack of Analysis Tools and Slow Progression in Production Value at CS:GO Events

Published: 1/Jun/2018 15:05 Updated: 15/Oct/2020 18:24

by Ross Deason


Counter-Strike: Global Offensive analyst Janko ‘YNk’ Paunović has aired his frustrations with the lack of tools available for him and his colleagues at tournaments.

The Serbian is widely regarded as one of the best and must thorough analysts in the business and is often remembered for his “weatherman” segments at DreamHack Masters Malmö 2016.

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That event took place in April of 2016 and YNk took advantage of the ability to use a map and various replays to emphasize his points about the matches during the desk segments.

However, that was two years ago and there has been little to no advancement in the tools and visual aids that CS:GO analysts and pundits can use while covering matches at events.


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In fact, most events don’t even provide anything close to what Malmö had and some premiere tournaments still don’t even show replays of the key moments that the analysts are discussing.

This lack of progression seems to have left YNk, who is currently working at the $300,000 StarSeries i-League Finals, frustrated.

Taking  to Twitter on May 31st, he lamented the fact that he and Chad ‘SPUNJ’ Burchill only had highlights and stats to help them break down the intense SK Gaming vs. Team Liquid match.

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The retired player went on to make it clear that he was not taking a shot at the event organizers, as they have added some other interesting features, and that his statement was about the CS:GO scene in general.


YNk believes that the DreamHack Masters Malmö 2016 weatherman segment is still the best tool that CS:GO analysts have had and is concerned about the lack of innovation.

The passionate analyst concluded by saying that “so much more can be done” to appeal to viewers and add value to the desk segments between maps and in pre and post-match analysis.

He believes that Counter-Strike is the easiest esport to understand and get into for casual fans and that better production value can improve this even more and help viewers to understand the beauty and nuance of high level CS:GO.