Treyarch reveal changes to Blackout - Revive times, crawl speeds and more - Dexerto
Call of Duty

Treyarch reveal changes to Blackout – Revive times, crawl speeds and more

Published: 7/Oct/2018 15:53 Updated: 7/Oct/2018 15:57

by Calum Patterson


A Treyarch developer has given new details on some of the changes being made to Blackout, the battle royale mode in the upcoming Call of Duty: Black Ops 4.

[ad name=”article1″]

After a week long beta (on PS4), Blackout saw a host of changes implemented, as Treyarch responded to feedback on the go.

Since the beta has ended, Treyarch are still hard at work making final adjustments to the mode, as it will require endless tinkering to ensure the best experience at launch an beyond.

[ad name=”article2″]

YouTuber Tejbz revealed that he had been told by Treyarch that the revive time in Blackout had been doubled, however a developer has clarified that it is not precisely double.


Matt Scronce, Senior Game Designer at Treyarch, as specified the exact change. “Blackout was 3 seconds revive in beta and we’ve increased it to 5 seconds for launch”, he said in a Reddit post.

Additionally, to counter the slower revive time, they have increased the speed at which your character will crawl while down, allowing you to get to cover and teammates faster.

[ad name=”article3″]

Scronce explains that it is hoped by promoting revives, the ‘Medic’ perk will be more useful, a perk that was somewhat underused in the beta. Medic will reduce the revive time by 50%.

Finally, answering a question about the revive times in other popular Battle Royale games, which are typically longer (for example 10 seconds in Fortnite), Scronce explains “we enjoy the gameplay around revive times at a quicker pace compared to the genre standard.”


Blackout will launch with Black Ops 4 on October 12, when fans will finally be able to get hands on with the full game, and undoubtedly have plenty more feedback for Treyarch to consider.

Judging by their very receptive attitude so far, it appears Treyarch is happy to not only recieve feedback, but act on it quickly, with patches almost daily in the beta.