Call of Dut: Black Ops 4 developers Treyarch have released a Day Three recap of the Blackout private beta, including an updated list of things they are currently looking at and working on.
The list is full of various in-game mechanics and aspects that Treyarch are looking to improve, including item pickup proximity, footsteps, the ‘Awareness’ perk consumable, bullet penetration, kill-feed, merits and leveling, base jumping, and the Collapse (gas).
A lot of these topics have been commonly found in much of the feedback that players have submitted, and the developers have thus responded by looking into how these mechanics can be fine-tuned and adjusted.
Item Pickup Proximity: We’re working on making Items easier to pick up without having to look directly down at them. This is not likely to be something we can patch in the Beta, but will be available on launch day.
Footsteps: We are working behind the scenes to adjust footstep volume so that your own steps and the steps of your teammates won’t sound louder than the footsteps of your enemies. We are still investigating any issues associated with adding that to the Beta.
Perk Consumable – Awareness: Speaking of footsteps, in addition to the above, we have made and are testing changes to Awareness so that your own team’s footsteps are muted even further. We are optimistic that this one might make it in before the Beta period ends.
Bullet Penetration: We’ve seen reports of windows blocking the first shot before they’re broken, and issues with how bullet penetration might work shooting through a ceiling, but not through the floor and vice-versa. We’re on top of it, and we’ll make sure bullet penetration works as you might expect before the game releases.
Obituary (AKA: Killfeed): We’re seeing requests for better intel when your teammates are downed and killed. We didn’t quite get everything we wanted to do with the Obituary in before the Beta deadline, so expect to see a more robust set of notifications for important game activity in the final version of the game.
Merits and Leveling: Merits and level progression aren’t intended to be a meaningful part of the Beta, as none of your game stats will carry with you to the final game. Nonetheless, we are working out the bugs and improving the accuracy of stat reporting. Additionally, we’ve heard the feedback loud and clear and are actively discussing the best next steps to improve this experience.
Wingsuit/Base Jumping: We generally like that you can get to almost anywhere across the map if you dive and gather momentum during Infiltration. However, in some cases the distance that you can travel and the speed at which you can dive allows you to outpace the helicopter itself, which is not intended. We are currently evaluating revised tuning that would still let you reach nearly any Destination of your choice, but you would have to wait a bit longer until the helicopter is further along its flight path. We’ll have a better idea tomorrow night if this change can make it in before the weekend.
Collapse: We are currently testing tuning changes to the damage tick rate of the Collapse, especially in early stages. With enough basic medical supplies in your Inventory, you can currently stay out in the collapsed area of the map longer than we intended.
This comes on the heels of a massive patch update that was released earlier on September 13, in which several of the topics found in the previous day’s recap were addressed, including Armor.
The full details on all of the changes, additions, and tuning implemented via this 1.08 update can be found in its patch notes linked below:
The featured playlist has also been updates as the previous day’s ‘Fast Collapse’ mode has been changed to ‘Close Quarters.’ In this new mode, players will be forced to engage each other at much closer ranges since the only weapons available are SMGs, shotguns, handguns, and fists.
So far, in the three-plus days that the Blackout private beta has been live, Treyarch have released daily recaps and pushed through several tuning updates, most of which have been driven by community feedback.
As promised, Treyarch are continuing to show that they prioritize the feedback and are willing to work closely with the community to ensure that the Blackout experience remains fresh and fun.
Those who have tried Blackout are encouraged to submit their thoughts via the following channels:
Console: Depending on the technical issue, you may be given the opportunity to “report a problem” directly on your console. If that happens, please do so, as it helps us track down the source of issue.
Survey: After you’ve played the Beta, you will be given the opportunity to provide us with direct feedback through a survey. Stay tuned for a link at the end of the Blackout Beta period.