Clark posted a tweet on February 28, where she explained that Bloodhound’s voice had been lowered a few “steps” in post-production for the game.
She went on to demonstrate how Bloodhound sounds in pre-production, and used her natural voice to shoot off a few of the character’s lines.
Since some people were curious about what Bloodhound sounds like sans post-processing! Iirc they knocked it down a half step or two, and I think that’s the pitch where I placed their voice. It’s hard to tell with the processing :joyful::joyful: #apexlegends #bloodhound #honortheallfather pic.twitter.com/vqqGvOcGRn
— Allegra Clark (@SimplyAllegra) February 28, 2019
“If I remember correctly, they knocked it down a half step or two, and I think that’s the pitch where I placed their voice,” Clark wrote of her performance. “It’s hard to tell with the processing.”
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Clark went on to state that she’d used an ‘Old Norse’ accent for Bloodhound, and reiterated the fact that the character is non-binary when confusion arose as to Clark’s gender in playing the role.https://www.polygon.com/apex-legends-guide/2019/2/13/18222353/bloodhound-tips-tracker-eye-of-the-allfather-beast-of-the-hunt[ad name=”article3″]
Fans were awe-struck by Clark’s performance, with many applauding her skills in portraying the staple Legend.
“If you could just read off a recipe for apple pie, as Bloodhound, my life would be made complete there,” one fan wrote in a humorous reply.
If you could just read off a recipe for Apple pie, as Bloodhound, my life would be made complete there.
— Grabbit Killer Boomy :usa: (@BoomyNation) March 1, 2019
“I think you just earned the title of ‘Scottish Mom’ – or is ‘Norse Hunter’ better?” another responded.
Clark even encouraged players to main Bloodhound upon her announcement of the role in early February – the same day as the game’s release on February 4.https://dotesports.com/apex-legends/news/new-apex-legends-characters-potentially-leaked
Apex Legends has since been met with critical acclaim, and even saw a whopping 10 million downloads just 72 hours after going live – later spreading to 25 million players in its second week.